Friday 18 November 2011

game research: Blur



  • I bought blur and have been playing it for the past couple of days. I've really enjoyed its arcade theme with power ups and found it had some pretty cool levels designs...but drifting is still super hard!!
  • I really enjoyed how all the tracks split the roads up so there isn't just one track to follow. the road can split into two or sometimes more different directions. All cars could go down one route making a flight for space or one car can left by itself down another lane meaning they won't get smashed or hit by powerups
  • having different routes means some may be quicker or easier to drive around than others so the player needs to make a choice
  • the game uses a power up technique. different power ups will be down different roads so if a player needs a specific one they need to choose which could be best
  • players can drive through different assets such as barns which have narrow openings, by interacting like this it can make the level more interesting
  • all the cars start by driving to the start line so driving into each other can start before the race has even begun
  • one part of the levels i enjoyed was that the player drives down a run way and can drive through a small air craft hanger. there is a large opening and another opening boarded up. the player can smash through the boarded area breaking the asset. 
  • inside the hanger is also a ramp the player can drive up to gain some air which is always fun and can gain them more points
  • when driving through puddles of water the water hits the screen and stays for a short while making the players visibility less visible
  • just like the hanger other assets are breakable when driven into and can get in the way of the track
  • i noticed the tracks are pretty long with some many ways to drive around them. they only consist of two laps

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