I've been trying to plan out the path for when the player reaches the small village across the bridge. i want it to be small but with a range of different paths with different lengths/shortcuts so players need to figure out which path is the quickest. i can also add a risk reward for the placement of water towers.
the circle represents the end goal
this may be too simple and short and it only splits off right year the end and seems quite pointless. doesnt leave a lot of room to add buildings and assets
the flow of the two split off sections are far too similar. they are also too bendy and i worry about weather the style of car would be a belt to bend around them. the longest path to the left is the longest compared to the other. players would need to try each path to figure which is easiest. the split on the left road may be a sharp bend.
there aren't as many sharp bends so close to each other in this one. having three entrance to the goal is quite interesting it may be better to have one path to the goal tho so players can battle it out right at the end.
i quite like the flow of this these paths. there are less bends that aren't as extreme.
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