Tuesday 20 December 2011

moar maps


i wanted to make a map that didn't involve so many tight bends as they did before. the corners won't be exact right angels like they are here but i think the more spaced out the better. it would be quicker to totally avoid the alternate route but i could add a water tower there.


to make the map more interesting i added a jump which could cut out a section. players would need some kind of speed boost if possible to be able to make a successful jump. i'd have to think about where the player would go if the jump wasn't successful.



another point that could make the map interesting would be to make players drive under/over parts of the map. but this could make the village seem more complex and the concept of a bridge has already been included when players drive into the village.


for this map i've looked into adding an extra area for the water tower along with adding a jump as a short cut which requires some sort of speed boost. im starting to get a developed look i feel could work. i need to now think of how the assets will fit into this style of path way

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